Rorrim
Rorrim
Video game produced in 48 hours for Global Game Jam 2022, feel free to review our submission
Synopsis
Are you alive?
Maybe yes, maybe no...
You just wake up in the catacombs.
How did you come here?
Nevermind let's move a little bit...
Wow!
What's happening to you?
You feels... split... or joined ?
Let's go out of there!
About
Controls
- Move:
WASD
(English keyboards) - Move:
ZQSD
(French keyboards) - Move:
Arrows
- Switch cameras:
TAB
Context
You control two characters: a black skeleton in a white dungeon and a white skeleton in a black dungeon. Moves of the white skeleton are mirrored to the black skeleton.
Each of the skeletons must reach an end area in the dungeon to progress to the next level.
You can interact with the elements that have the same color of the skeleton, it can have an impact in the other dungeon!
You can switch the two views in order to see on the other side of the level.
Global Game Jam
- Jam Site: GGJ Toulouse TGD (Toulouse Game Dev)
- Jam year: 2022
- Theme: duality
Diversifiers
- 20th Century Gaming: Your game's visuals are in the style of games from a device released before the year 2000.
- Stick Together: Make a game that revolves around grouping characters or objects.
Built with
- Unity 2020.3.26f1 is a real-time engine that helps creators to make cross-platform video games
Credits
Jammers
- Marc Gavanier - Programmer
- Nicolas Treiber - Programmer
Musics
Graphics
License
Released under the terms of the MIT
license. See LICENSE for the full details.
Sources
The sources are available on Github
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Marc Gavanier |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, ggj2022, Global Game Jam, Grayscale, Open Source, Pixel Art, Top-Down, Unity |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | Source code, Global Game Jam |
Comments
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C'est vraiment sympa !!!
Merci Romain :)